Describe any sound: a retro blip, footsteps on gravel, a cinematic plasma rifle. An AI sound designer crafts it and hands back loop-ready, game-mastered WAVs in seconds.
30 days free with 50 sounds, then $12/month. Cancel anytime.
Different sounds need different tools. You never have to pick one: describe the sound, and the agent takes it from there.
Plain words work. Name the source, the material and the space, pick a style if you like, or ask for a seamless loop.
An AI sound designer works out the best way to make each sound, from crisp chiptune blips to realistic foley and multi-layer cinematic hits, and handles every detail.
Game-mastered 48 kHz WAVs come back in seconds: trimmed, click-free and loudness-matched, with loop points and as many variations as you asked for.
Ask your coding agent for “a jump sound and three footstep variations” and the files land in your project's assets folder. It works through a hosted MCP server, a one-file local server, a Claude skill, a CLI or the REST API.
$ claude mcp add --transport http blipsmith \ https://your-app/api/mcp --header "Authorization: Bearer $KEY" > add a jump sound and 3 footstep variations to assets/sfx ⏺ blipsmith · generate_sound_effect ✓ assets/sfx/jump_01.wav · 1 credit ✓ assets/sfx/footsteps_gravel_01–03.wav · 3 credits
Equal-power crossfades, plus WAV loop points that Godot, FMOD and Wwise read.
48 kHz / 24-bit, peak −1 dBFS or −16/−20 LUFS, click-free.
One click creates pitch and EQ variations, so repeated footsteps and hits never sound machine-gunned.
snake_case names, mono for 3D, 16/24-bit, ZIP batches.
Every sound is royalty-free for commercial use, and the license stays valid after you cancel.
One credit is one sound. Try any plan free for 30 days. Full pricing →
For solo devs shipping a game
billed monthly
Free for 30 days, then $12/month. Cancel before the trial ends and you won't be charged.
For teams and heavy users
billed monthly
Free for 30 days, then $36/month. Cancel before the trial ends and you won't be charged.
Pick Indie or Studio and add a card at checkout. The first 30 days are free and include 50 sounds (100 on Studio). If you don't cancel, your plan starts automatically when the trial ends and the card is charged. Cancel any time before that from Plan & credits and you pay nothing.
One sound. Every sound, and every variation of it, costs 1 credit, whether it's a tiny UI click or a layered cinematic impact. If a sound fails, its credit comes back automatically.
An AI sound designer reads your prompt, works out the best way to make that particular sound, and masters the result for games. You only describe what you need.
Yes. Every sound you make, including during your trial, is royalty-free for commercial use, and the license stays valid after you cancel.
Yes. Studio, and its trial, includes a hosted MCP server, a downloadable Claude skill and a CLI. Claude Code, Claude Desktop, Cursor, VS Code, Codex and Gemini CLI can generate sounds straight into your project's asset folder.
WAV works everywhere: Unity, Unreal, Godot, GameMaker, FMOD, Wwise and Web Audio. Masters are 48 kHz / 24-bit, and you can export 16-bit, 44.1 kHz, or small 22 kHz mono files.
Make your first sound in under a minute. 30 days free, cancel anytime.